![](https://image.chilimovie.com/region2/en/300px/20240317/aAe1OOs03PnK3DExT34CxSXszSf.jpg)
Masahiro Sakurai on Creating Games
August. 24,2022Genre:
Keywords:
Trailer
Synopsis
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
Seasons & Episode
3
2
1
Episode 1 - What is “Play”? [Game Essence]
January. 02,2024
![](/public/images/mo.png?v21013001)
Episode 2 - Blade Trails [Effects]
January. 05,2024
![](/public/images/mo.png?v21013001)
Episode 3 - Let Them Skip, Let Them Pause [UI]
January. 09,2024
![](/public/images/mo.png?v21013001)
Episode 4 - Flipped Animation [Animation]
January. 12,2024
![](/public/images/mo.png?v21013001)
Episode 5 - Customization Lets Your Imagination Play [Planning & Game Design]
January. 16,2024
![](/public/images/mo.png?v21013001)
Episode 6 - Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
January. 19,2024
![](/public/images/mo.png?v21013001)
Episode 7 - Dealing With Color Disparity [Graphics]
January. 23,2024
![](/public/images/mo.png?v21013001)
Episode 8 - Giving Feedback for Sound Effects [Audio]
January. 26,2024
![](/public/images/mo.png?v21013001)
Episode 9 - Show the Actual Game! [Marketing]
January. 30,2024
![](/public/images/mo.png?v21013001)
Episode 10 - Staying True to Your Concept [Work Ethic]
February. 02,2024
![](/public/images/mo.png?v21013001)
Episode 11 - Faithfulness Comes First in Licensed Games [Game Essence]
February. 06,2024
![](/public/images/mo.png?v21013001)
Episode 12 - Randomness Spices Games Up [Design Specifics]
February. 09,2024
![](/public/images/mo.png?v21013001)
Episode 13 - Turning Gift-Giving Into a Game [Grab Bag]
February. 13,2024
![](/public/images/mo.png?v21013001)
Episode 14 - Don’t Put Decisions Off [Team Management]
February. 16,2024
![](/public/images/mo.png?v21013001)
Episode 15 - Motion Blur [Graphics]
February. 20,2024
![](/public/images/mo.png?v21013001)
Episode 16 - Game Essence in Action Games [Game Essence]
February. 23,2024
![](/public/images/mo.png?v21013001)
Episode 17 - A: Work Ethic 1 (Category Compilation) #01~#10
February. 25,2024
![](/public/images/mo.png?v21013001)
Episode 18 - Animation Blending [Animation]
February. 27,2024
![](/public/images/mo.png?v21013001)
Episode 19 - Debug Mode [Programming & Tech]
March. 01,2024
![](/public/images/mo.png?v21013001)
Episode 20 - C: Planning & Game Design 1 (Category Compilation) #01~#09
March. 03,2024
![](/public/images/mo.png?v21013001)
Episode 21 - Crafting “Similar” Games [Planning & Game Design]
March. 05,2024
![](/public/images/mo.png?v21013001)
Episode 22 - Button Settings [UI]
March. 08,2024
![](/public/images/mo.png?v21013001)
Episode 23 - Competition and Abundance [Work Ethic]
March. 12,2024
![](/public/images/mo.png?v21013001)
Episode 24 - A World Without Footprints [Grab Bag]
March. 15,2024
![](/public/images/mo.png?v21013001)
Episode 25 - Presenting Scores [Planning & Design]
March. 19,2024
![](/public/images/mo.png?v21013001)
Episode 26 - Making Effects the Right Size [Effects]
March. 22,2024
![](/public/images/mo.png?v21013001)
Episode 27 - B: Game Essence 1 (Category Compilation) #01~#06
March. 24,2024
![](/public/images/mo.png?v21013001)
Episode 28 - Handicap Systems [Design Specifics]
March. 26,2024
![](/public/images/mo.png?v21013001)
Episode 29 - Making "Work" Games Fun [Game Essence]
March. 29,2024
![](/public/images/mo.png?v21013001)
Episode 30 - Balancing Ambient Sounds [Audio]
April. 02,2024
![](/public/images/mo.png?v21013001)
Episode 31 - Making the Imaginary Feel Real [Graphics]
April. 05,2024
![](/public/images/mo.png?v21013001)
Episode 32 - Using Parameters to Establish Characters [Planning & Game Design]
April. 09,2024
![](/public/images/mo.png?v21013001)
Episode 33 - Playing Games in Front of Other People [Marketing]
April. 12,2024
![](/public/images/mo.png?v21013001)
Episode 34 - Bug Testing Systems [Team Management]
April. 16,2024
![](/public/images/mo.png?v21013001)
Episode 35 - 1986: The Year of Legend [Grab Bag]
April. 19,2024
![](/public/images/mo.png?v21013001)
Episode 36 - Portraying Fingers [Animation]
April. 23,2024
![](/public/images/mo.png?v21013001)
Episode 37 - Advancing Text [UI]
April. 26,2024
![](/public/images/mo.png?v21013001)
Episode 38 - Say It, and It Might Come True [Work Ethic]
April. 30,2024
![](/public/images/mo.png?v21013001)
Episode 39 - Better Than Not Being Able to Beat the Game [Game Essence]
May. 03,2024
![](/public/images/mo.png?v21013001)
Episode 40 - D: Design Specifics 1 (Category Compilation) #01~#08
May. 06,2024
![](/public/images/mo.png?v21013001)
Episode 41 - A World with Less Color [Planning & Game Design]
May. 07,2024
![](/public/images/mo.png?v21013001)
Episode 42 - Final Output [Graphics]
May. 11,2024
![](/public/images/mo.png?v21013001)
Episode 43 - Storage Tips [Grab Bag]
May. 14,2024
![](/public/images/mo.png?v21013001)
Episode 44 - Transparency Features [Programming & Tech]
May. 17,2024
![](/public/images/mo.png?v21013001)
Episode 45 - Average and Mediocre Are the Same Thing [Design Specifics]
May. 21,2024
![](/public/images/mo.png?v21013001)
Episode 46 - Mandatory Strategies and Strategic Balance [Game Essence]
May. 24,2024
![](/public/images/mo.png?v21013001)
Episode 47 - E: Team Management 1 (Category Compilation) #01~#07
May. 28,2024
![](/public/images/mo.png?v21013001)
Episode 48 - Play Testing Keeps Going [Team Management]
May. 28,2024
![](/public/images/mo.png?v21013001)
Episode 49 - Computer-Controlled Players [Planning & Game Design]
June. 01,2024
![](/public/images/mo.png?v21013001)
Episode 50 - Using Other Songs for Audio Reference [Audio]
June. 04,2024
![](/public/images/mo.png?v21013001)
Episode 51 - Flashing Effects [Effects]
June. 07,2024
![](/public/images/mo.png?v21013001)
Episode 52 - Destroying One Wall [Graphics]
June. 11,2024
![](/public/images/mo.png?v21013001)
Episode 53 - Always Keep Attack Collision in Mind [Animation]
June. 14,2024
![](/public/images/mo.png?v21013001)
Episode 54 - Targeting and Market Research [Marketing]
June. 18,2024
![](/public/images/mo.png?v21013001)
Episode 55 - Gameplay as Part of a Live Performance [Grab Bag]
June. 21,2024
![](/public/images/mo.png?v21013001)
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