Masahiro Sakurai on Creating Games Season 3

January. 02,2024      
Rating:
5.5
Trailer Synopsis

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Episode 86 : I: Audio 1 (Category Compilation) #01~#07
September. 24,2024
Episode 85 : HUDs [UI]
September. 24,2024
Episode 84 : Odds and Ends of Supervising: Sora Edition [Graphics]
September. 20,2024
Episode 83 : CRT Displays [Grab Bag]
September. 17,2024
Episode 82 : H: Effects 1 (Category Compilation) #01~#06
September. 15,2024
Episode 81 : Rotation on Two Axes [Animation]
September. 13,2024
Episode 80 : Be Mindful of the Time Players are Giving You [Planning & Game Design]
September. 10,2024
Episode 79 : Never Get Into Fights [Work Ethic]
September. 06,2024
Episode 78 : Elementary School Play Testers [Team Management]
September. 03,2024
Episode 77 : G: Animation 1 (Category Compilation) #01~#09
August. 30,2024
Episode 76 : Amplify Both Strengths and Weaknesses [Game Essence]
August. 30,2024
Episode 75 : Speedy Screen Transitions [Design Specifics]
August. 27,2024
Episode 74 : Smash Bros. DOJO!! [Marketing]
August. 23,2024
Episode 73 : The Limitations of Particle Effects [Effects]
August. 20,2024
Episode 72 : Establishing Characters Through Their Design [Graphics]
August. 16,2024
Episode 71 : Being Kind to Beginners [Planning & Game Design]
August. 13,2024
Episode 70 : Turning Anything Into a Competitive Game [Grab Bag]
August. 10,2024
Episode 69 : Making Things Clear, Even Without Words [UI]
August. 06,2024
Episode 68 : Famicom and NES Audio [Audio]
August. 02,2024
Episode 67 : How Good Were the Player’s Actions? [Game Essence]
July. 30,2024
Episode 66 : When Ideas Won't Come [Work Ethic]
July. 26,2024
Episode 65 : The Limitations of Skeletons [Animation]
July. 23,2024
Episode 64 : Start with the Climax [Planning & Game Design]
July. 19,2024
Episode 63 : Directors and Producers [Team Management]
July. 16,2024
Episode 62 : F: Graphics 1 (Category Compilation) #01~#06
July. 16,2024
Episode 61 : In-Game Cutscenes [Planning & Game Design]
July. 12,2024
Episode 60 : Manga-like Visuals [Graphics]
July. 09,2024
Episode 59 : Online Updates [Design Specifics]
July. 05,2024
Episode 58 : Game Essence in Strategy Games [Game Essence]
July. 02,2024
Episode 57 : Adding Help Text to Menus [UI]
June. 28,2024
Episode 56 : Echo Chambers [Work Ethic]
June. 25,2024
Episode 55 : Gameplay as Part of a Live Performance [Grab Bag]
June. 21,2024
Episode 54 : Targeting and Market Research [Marketing]
June. 18,2024
Episode 53 : Always Keep Attack Collision in Mind [Animation]
June. 14,2024
Episode 52 : Destroying One Wall [Graphics]
June. 11,2024
Episode 51 : Flashing Effects [Effects]
June. 07,2024
Episode 50 : Using Other Songs for Audio Reference [Audio]
June. 04,2024
Episode 49 : Computer-Controlled Players [Planning & Game Design]
June. 01,2024
Episode 48 : Play Testing Keeps Going [Team Management]
May. 28,2024
Episode 47 : E: Team Management 1 (Category Compilation) #01~#07
May. 28,2024
Episode 46 : Mandatory Strategies and Strategic Balance [Game Essence]
May. 24,2024
Episode 45 : Average and Mediocre Are the Same Thing [Design Specifics]
May. 21,2024
Episode 44 : Transparency Features [Programming & Tech]
May. 17,2024
Episode 43 : Storage Tips [Grab Bag]
May. 14,2024
Episode 42 : Final Output [Graphics]
May. 11,2024
Episode 41 : A World with Less Color [Planning & Game Design]
May. 07,2024
Episode 40 : D: Design Specifics 1 (Category Compilation) #01~#08
May. 06,2024
Episode 39 : Better Than Not Being Able to Beat the Game [Game Essence]
May. 03,2024
Episode 38 : Say It, and It Might Come True [Work Ethic]
April. 30,2024
Episode 37 : Advancing Text [UI]
April. 26,2024
Episode 36 : Portraying Fingers [Animation]
April. 23,2024
Episode 35 : 1986: The Year of Legend [Grab Bag]
April. 19,2024
Episode 34 : Bug Testing Systems [Team Management]
April. 16,2024
Episode 33 : Playing Games in Front of Other People [Marketing]
April. 12,2024
Episode 32 : Using Parameters to Establish Characters [Planning & Game Design]
April. 09,2024
Episode 31 : Making the Imaginary Feel Real [Graphics]
April. 05,2024
Episode 30 : Balancing Ambient Sounds [Audio]
April. 02,2024
Episode 29 : Making "Work" Games Fun [Game Essence]
March. 29,2024
Episode 28 : Handicap Systems [Design Specifics]
March. 26,2024
Episode 27 : B: Game Essence 1 (Category Compilation) #01~#06
March. 24,2024
Episode 26 : Making Effects the Right Size [Effects]
March. 22,2024
Episode 25 : Presenting Scores [Planning & Design]
March. 19,2024
Episode 24 : A World Without Footprints [Grab Bag]
March. 15,2024
Episode 23 : Competition and Abundance [Work Ethic]
March. 12,2024
Episode 22 : Button Settings [UI]
March. 08,2024
Episode 21 : Crafting “Similar” Games [Planning & Game Design]
March. 05,2024
Episode 20 : C: Planning & Game Design 1 (Category Compilation) #01~#09
March. 03,2024
Episode 19 : Debug Mode [Programming & Tech]
March. 01,2024
Episode 18 : Animation Blending [Animation]
February. 27,2024
Episode 17 : A: Work Ethic 1 (Category Compilation) #01~#10
February. 25,2024
Episode 16 : Game Essence in Action Games [Game Essence]
February. 23,2024
Episode 15 : Motion Blur [Graphics]
February. 20,2024
Episode 14 : Don’t Put Decisions Off [Team Management]
February. 16,2024
Episode 13 : Turning Gift-Giving Into a Game [Grab Bag]
February. 13,2024
Episode 12 : Randomness Spices Games Up [Design Specifics]
February. 09,2024
Episode 11 : Faithfulness Comes First in Licensed Games [Game Essence]
February. 06,2024
Episode 10 : Staying True to Your Concept [Work Ethic]
February. 02,2024
Episode 9 : Show the Actual Game! [Marketing]
January. 30,2024
Episode 8 : Giving Feedback for Sound Effects [Audio]
January. 26,2024
Episode 7 : Dealing With Color Disparity [Graphics]
January. 23,2024
Episode 6 : Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
January. 19,2024
Episode 5 : Customization Lets Your Imagination Play [Planning & Game Design]
January. 16,2024
Episode 4 : Flipped Animation [Animation]
January. 12,2024
Episode 3 : Let Them Skip, Let Them Pause [UI]
January. 09,2024
Episode 2 : Blade Trails [Effects]
January. 05,2024
Episode 1 : What is “Play”? [Game Essence]
January. 02,2024

Seasons

Season 3
Season 3 2024
Season 2
Season 2 2023
Season 1
Season 1 2022